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Description: A challenging fantasy-themed top-down action game with tactics and more than 2 teams. While this is still a pre-alpha demo release, with v. 0.3.4, the game is maturing more and more, and there are no known bugs on supported browsers. The game is not officially supported on mobile browsers in general, but might work for specific mobile browsers - enabling touch input in the settings is recommended if you want to give it a try.

Instructions:

  • Movement: WASD/arrow keys.
  • Use action: Hold an action button (currently just left/right mouse buttons or touch input).
  • Aiming: Mouse.
  • Assign action buttons to actions: Hold space.
  • (Un)pausing: P.
  • Kill all enemies and don't die in order to win.

Hints:

  • Some levels are (fairly) difficult.
  • Circle-strafing is often a good approach.
  • The sole kind of unit spawner can own at most ten units at a time.
  • Fireballs have friendly fire and should not be used in melee.
  • Your shadow is your collision mask.

Issues:

If you encounter an error, bug, or other issue, please do report it here in the comment section.

When reporting an issue, it may be helpful if you include general debug information, either by copying the debug information from "Report issue" in the game, or else by visiting http://useragentstring.com/ and including the user-agent line there when reporting the issue.

Development log

Comments

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(+1)

epic game I look forward to see what else u have in plan

I am happy that you liked it 😀 . About my plans, the next steps would probably be to:

  • Change and improve the gameplay and make it more varied, including stuff like enchantments and effects on units that linger over time; seeking missiles; and stuff like that. Maybe include an armor or protection system reg. damage (though my thinking is that I would like to keep systems such as an armor or protection system still somewhat simple).
  • Improve the AI in various ways, to help make it more challenging and varied and less exploitable (for instance, at the current version 0.2, you can lure away the army of a slime unit producer once it reaches its unit cap, leaving it all alone and defenseless).
  • Improve the UI such that you can see descriptions for units and actions and also have simple and short explanations for some of the game mechanics for various stats (like, if you hover the mouse over a certain stat in a description of some unit, a tooltip would briefly explain how that stat works in the game).